2024

Clippet

Turning a messy creative workflow into a product that could scale.

  • Marketplace
  • Workflow design

Clippet is a marketplace for creative services, offering 150+ solutions across branding, UI/UX, packaging and digital content.

But behind all those services was a messy workflow.

Clients, designers and internal teams were coordinating through emails and messaging apps. Orders were difficult to track, revisions got scattered, and managing multiple projects became harder as the business grew.

My job was to turn that process into a product.

01 — The hook

Turning a messy creative workflow into a product that could scale.

Clients

Designers

150+ services

One product

Three sides, one place to meet

Clippet already had the services, the clients and the creative team.

What it didn't have was a simple way to keep all three moving together.

The challenge wasn't just designing an interface.

It was designing a system that could keep creative work moving.

02 — The problem

The problem wasn't the number of orders. It was everything happening between them.

Client

Email

Designer

WhatsApp

Internal team

Spreadsheet

Back to client

…and round again for every revision

One order, six places to look for it

Clippet's workflow depended heavily on manual coordination.

A client might communicate in one place.A designer might receive an assignment somewhere else.A revision could get buried in a conversation.

And as the number of orders grew, keeping track of everything became increasingly difficult.

The business didn't need another communication channel.

It needed a system.

03 — The shift

So we stopped thinking like an agency. And started thinking like a product.

Agency mindset

Design the screens

Product mindset

Design the lifecycle

What changed first was the question

Instead of designing screens first, I looked at the entire order lifecycle.

  1. Discover
  2. Order
  3. Assign
  4. Work
  5. Review
  6. Revise
  7. Deliver

The goal was to bring these scattered moments into one connected experience.

We took the familiarity of an e-commerce journey and adapted it for creative work.

That meant clients could understand:

  • What did I order?
  • What's happening now?
  • Who is working on it?
  • What do I need to do next?

Without having to chase someone for an update.

04 — The system

The dashboard became the control room.

Active orders

What's happening?

Progress

How far along is it?

Communication

What's being discussed?

Next step

What needs attention?

What the control room answers at a glance

The dashboard wasn't just another home screen.

It became the place where the entire operation came together.

Active orders.Progress.Updates.Communication.Next steps.

Instead of making users search for what's happening, we brought the important information to them.

The interface wasn't there to show more information.

It was there to make the work easier to follow.

05 — The decision

But there was another problem. Who should work on each order?

New order

Self select

Designer picks the work

Auto assign

By workload and expertise

Design work

Two routes in, one route out

As orders increased, assigning every task manually would simply recreate the same problem somewhere else.

So we designed a flexible task-allocation system.

Designers could pick work themselves when they wanted to.

Or receive assignments automatically based on workload and expertise.

This gave the team flexibility without turning every assignment into another manual coordination task.

06 — The trade-off

We weren't trying to remove the humans. We were removing the unnecessary chasing.

Humans

  • Creative decisions
  • Feedback
  • Collaboration
  • Approvals

System

  • Assignment
  • Status tracking
  • Notifications
  • Order management
What stayed human, and what stopped needing a person

Creative work still needs people.

Designers need to collaborate.Clients need to give feedback.Teams need to make decisions.

The goal wasn't to automate those relationships.

It was to automate everything around them that was slowing them down.

We weren't replacing the creative process.

We were giving it a better place to happen.

07 — The result

From scattered conversations to one workflow.

Before

6 days

After

3 days

Delivery time — the average project, before and after

The redesigned system brought ordering, tracking, collaboration and delivery into one place.

The reported impact:

  • 50%

    faster delivery

    6 days → 3 days average project duration.

  • 70%

    less manual work

    Through automated order handling and progress tracking.

  • more user engagement

    With collaboration built directly into the product.

  • 30%

    higher order completion

    With fewer delays and drop-offs.

  • 4.8 / 5

    user satisfaction

    Measured during the first 90 days.

  • 50+

    simultaneous orders

    Supported without performance issues.

08 — The reflection

The interesting part wasn't the dashboard. It was changing how the business worked.

Same journey, fewer places to get lost

Clippet started as a service that depended heavily on manual coordination.

The redesign turned that service into a structured product ecosystem.

For me, the biggest takeaway was simple:

Good UX isn't always about making a screen easier to use.

Sometimes it's about looking behind the screen and asking:

Why does this experience have to work this way in the first place?

That question changed the direction of Clippet.

Got amessyproblem?

Good. I like those.

I’m open to full-time roles, freelance work, and interesting conversations about products that could be a little less confusing.

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Suhail

Throw me the messy one. Those are the good ones.

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